The real purists, however, will undoubtedly devote themselves to battles in which the attention is oriented to the most possible realism, and accurately simulates the physics of flight and proposes a model of precise damage. Even the possibility of losing consciousness for a short period of time, as a result of prolonged G forces, confirms the simulating attitude of an interesting mode, especially for those who prefer realism to the frenzy of arcade duels. It takes you just thirty minutes of training (using only mouse and keyboard) to get the hang of maneuvers worthy of the best Erich Hartmann: for its immediacy, the arcade largely characterizes the multiplayer in which up to 32 players face off in predefined scenarios to take down as many enemies as possible or perform special missions, such as bombing enemy armored vehicles, artillery or airports. ![]() The first mode greatly simplifies the management of the aircraft, allowing even a novice to fly easily without worrying too much about the laws of physics and technical characteristics of the aircraft. You can customize the difficulty extensively by choosing between three modes: Arcade, Realistic (Historical) and Simulator. ![]() There is also no shortage of aircraft from other nations to compose your hangar, comprising virtually all aircraft capable of detaching from the ground and fighting, built between 19+.Īs mentioned, War Thunder takes most of the content and modes from Birds of Steel and re-proposes it in a revised and correct version for PC users, starting with the control system. This project allows you to board dozens of World War II aircraft, belonging to the five main factions of the conflict: Germany, England, the United States, Russia and Japan. The developers, the Russian Gaijin Entertainment, have in fact been involved in the creation of the excellent IL-2 Sturmovik: Birds of Prey and the sequel Wings of Prey, but also Apache Air Assault and especially of Birds of Steel, a title released only on consoles in 2009, from which War Thunder clearly derives. The desolation of today, however, sees few exceptions, as the War Thunder project, a free title downloadable from the Internet to be tackled in multiplayer, singleplayer and co-op. Fuck Gaijin, but credit where credit is due.For fans of flight simulators, the last fifteen years can be considered the faithful mirror of the transformation of the video game industry: in the 90s there was no Christmas season without at least a couple of aerial combat simulators coming out. I mean that's why so many people were invested in this game, because it held so much potential. Think of mouse aim, BR system (in theory.), the whole Ground Forces/Combined Arms aspect. I don't like how they run War Thunder in regards to PR, monetisation, mission design and long-term development, but they are far from incompetent. Saying they don't know how to design games just because they didn't invent the genre, is ridiculous. ![]() Obviously the original Il-2 series heavily influenced that, since it was the most influential 2nd World War flight sim of its time, and since Gaijin were tasked with continuing that franchise. So what's left is the sheer concept of dogfights and ground attack. Graphics and sound effects, flight and damage models are different. Because what you're saying is Gaijin's Il-2 titles use Maddox Games' code, which is highly questionable from a coding perspective (different game engine) as well as from a business, legal standpoint. You are aware of what the word "directly" means? I'd like to see you bring anything up to support your claim. The gameplay in those games is directly lifted from IL-2 games.
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